We launch into the opening salvos of the Badab War proper. We examine the tactics and temprement of the Fire Hawks and their penchant for genocide, and the expanding ambitions of the Karthan lords. The Marines Errant join the fray for the loyalists and the Executioners reluctantly join for the secessionists. We look at the hit and run tactics of the Mantis Warriors and the ultimately ill-fated battle on and above Bellerophon's Fall. With the space marine chapters engaging each other, the Karthan lords launch a final tithe raiding fleet, which ends in “hilarious consequence”. The failure of the loyalist forces draws attention from the High Lords of Terra itself, which dispatches a Triumvirate of Legates to adjudicate who is at fault and what needs to happen. We close out the episode with the “local issue” being upgraded to an official “rebellion”.Show notes PatreonMerchandiseQuartermaster
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1:33:34
33: The Badab War Part 1 | Warhammer 40K Lore
We whip the plaster off the general 40K lore journey with a look at the first hot marine-on-marine campaign published a mere 6 months after 40K Rogue trader was published. We start with a generalised look at the Maelstrom zone and the establishment of the Maelstrom Wardens. We look at the many crusades, invasions and Xenos purges in the centuries before the rise of Lufgt Huron and the supremacy of the Astral Claws. We dive into the trade wars with the Karthan lords and the programme of fortification Huron embarks on while withholding the Imperial tithes. Finally someone blows up a fleet and THEN the Badab War starts.
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1:54:27
32: Leagues of Votann Introduction | Warhammer 40K Lore
Perhaps the most convoluted faction, at least in their publication history, we dive into the saga of the Squats. We look at their initial formation taken from a direct port of fantasy dwarfs into the Rogue Trader era 40K, touching on their origins as generational colonists sent to the galactic core. We touch on their social structures and methods of warfare. We take a sharp turn as their society is defined again via the Epic gaming system, before their ultimate demise at the claws and teeth of the tyranids… Only to be reborn as the AI loving cloners of the Leagues of Votann, which largely keep to their original lore. Finally we breakdown the tabletop forces of the Leagues of Votann from their commanders to their vehicles. Thus ends our introduction to Warhammer 40K. Cue fireworks!
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1:52:24
31: Tau Introduction Part 2 | Warhammer 40K Lore
In this episode we continue our dive into the Tau. We start with an exploration of all 6 spheres of Expansion together with some of the hijinks that ensued and the impact of the Tau Goddess on a certain Death Guard army, the fate of the 4th expansions fleet and the liberation of the Startide Nexus. We take a brief look at the Supreme Ethereal Aun’Va and its manipulative and deceitful ways before moving onto the mysteriously long lived rebel of the Tau empire; Commander Farsight. We look at the establishment of the Farsight Enclaves and their Anti-Ethereal stance. We close out the episode with a brief rundown of the units available to the Tau players on the tabletop including the Vespid Stingwings and the Tau Empires Human members. Turns out Cral’s not a fan of the Tau after all…
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1:39:08
30: Tau Introduction Part 1 | Warhammer 40K Lore
Finally, a light in the grim darkness! We dive into all things Tau, Cral’s newest favourite faction, starting with their introduction into the games and their social structure A.K.A. the Tau Caste System and how that affects their position and skills within the overall Tau Empire. We explore the role and purpose of Tau Ethereals together with their mysterious origins and the concept of “The Greater Good”, and what that means for tau and non-tau alike. We close out the episode with a discussion on their most common weapons and their allies and auxiliaries, in particular the Kroot.
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