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Adeptus Ridiculous

Adeptus Ridiculous
Adeptus Ridiculous
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  • DOGS OF WARHAMMER (They're all good boys) | Warhammer 40k Lore
    https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousCanids are a breed of dog in the 41st Millennium, that was developed by the Imperium after finding DNA of an ancient war-beast on Terra. According to ancient historical manuals, the species were superb for morale and had a wide variety of combat uses. This is still true and the Imperium has countless strains of Canids that are bred or vat-grown to fulfil hunting, attack or intimidation roles. Extensive testing has also shown that they thrive on discipline and constant exertion, such as walking, which they enjoy, and retrieving thrown objects, which they rarely tire of doing. Canids also do not respond well to threats of violence, insults to their honor or accusations of heresy. Experiments have shown that they are best dealt with through firm encouragement instead.Support the show
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  • ARBITES DEEP DIVE | Warhammer 40k Lore
    https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousThe Adeptus Arbites are the police force of the Adeptus Terra, devoted to enforcing Imperial law throughout the entire Imperium. Utterly dedicated and without mercy, the Arbites are feared throughout the galaxy, for they are the agents of a harsh law, where failure and incompetence are crimes, and the only punishment is death. Arbites are empowered to act as judge, jury and executioner – citizens have no rights, and only members of the Priesthood of Terra or the Inquisition could claim anything so elaborate as a trial.Support the show
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  • Bricky's Bizarre Adventure | Warhammer Travels
    Bricky "Brickster" Brickson returns from his globe spanning adventure to visit every possible Warhammer creator and the dark land that spawned Warhammer itself: United Kingdom. He tells tales of his misadventures in the backwater countryside, English food, his visit to Warhammer World and being chased around by homeless people.Support the show
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    1:15:18
  • You’ve been LIED TO about TZEENTCH | Warhammer 40k Lore
    https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousTzeentch is a God of Chaos who represents the vitality and volatility of change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted scheming. The domains of history, destiny, intrigue and plots are his chief interests, and in pursuit of these aspects he listens to the dreams and hopes of all and watches their plans take form. He is not content to merely observe, however, and chooses to interfere in the skeins of fate in order to fulfill his own, unknowably complex schemes. Tzeentch is known by an endless multitude of names, but the chief titles he bears are the Changer of the Ways, the Master of Fortune, the Great Conspirator and the Architect of Fate.Support the show
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    1:24:13
  • THE CHAOS DWARFS | Warhammer Fantasy lore
    https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousThe Chaos Dwarfs, known as the Dawi Zharr in Khazalid, or Uzkul-Dhrath-Zharr in their own tongue, are the corrupted, evil kin of the Dwarfs. The Chaos Dwarfs rule an empire in the blasted Dark Lands to the east of the Old World. They worship Hashut, the Father of Darkness.During the time of the northward Dwarf migration (-4300 IC) into the Worlds Edge Mountains, some Dwarfs travelled east across the plateau of Zorn Uzkull - the Great Skull Land - in their quest for precious ores and gems, reaching the dismal Mountains of Mourn. Then, during the Coming of Chaos (-4000 IC), these Dwarfs were cut off from the rest of Dwarf civilisation by swirling Chaos energies and rampaging legions of Daemons. The rest of the Dwarfs assumed they had perished in the deluge of Chaos. In reality, the hardy Dwarfs were not killed but neither had they remained unchanged by Chaos. [1a][4a]Eventually even these stubborn Dwarfs succumbed to the warping effects of the Chaos energies, gradually becoming the perverted and cynical mockery of traditional Dwarfs. Some of their number even became hideous mutated fusion of Dwarf and bull - the Bull Centaurs. Abandoned by their Ancestor Gods, the Chaos Dwarfs cried out for salvation and a dark voice answered: the Chaos entity Hashut, the father of darkness.Following Hashut, the eastern Dwarfen society started down a dark path and they became the Chaos Dwarfs at around -3500 IC whilst the great citadel of Mingol Zharr Naggrund - The Great City of Fire and Desolation is created by powerful sorcerers from black iron and obsidian in -2700 IC. The Orc and Goblin tribes of the Dark Lands and Mountains of Mourn are enslaved a hundred years later.Support the show
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About Adeptus Ridiculous

Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore in this unofficial Warhammer 40k podcast. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.
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